Smash and Grab
Smash and Grab

I did lighting and environment art on Smash and Grab at United Front Games. I handled lighting on the interactive stores, which could be broken into. These had to stand out from the other non-interactive storefronts and draw in the player. I also set the animation of the lights - so as a store is attacked it flickers and gets warning lights, to increase the interest and again draw players. The game started early access in September.

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