Smash and Grab
Smash and Grab

I did lighting and environment art on Smash and Grab at United Front Games. I handled lighting on the interactive stores, which could be broken into. These had to stand out from the other non-interactive storefronts and draw in the player. I also set the animation of the lights - so as a store is attacked it flickers and gets warning lights, to increase the interest and again draw players. The game started early access in September.

More artwork
Sam bean sam bean thumbnail sambean asgwall cSam bean sam bean thumbnail sambean fasttravel aSam bean sam bean thumbnail sambean alfwell part2 b